![]() Join the fight in massive, 64-player infantry battles, gain advantage over the enemy with personalized weapons, vehicles and drones. For more on what makes it so unique, you can check out Dan Adams' original review.Strong teamplay, national armed forces, real locations, full body awareness, and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons. It's a team-based experience with a heavy focus on effective communication and knowledge of the rock-paper-scissors types of relationships between the units. What you'll also find as a new player is a stellar multiplayer setup, something that's been expanded with new maps since the game's initial launch. After spending some time in limbo, Ubisoft snatched Massive up toward the end of 2008, eventually revealing updated plans for the release of the Soviet Assault add-on, as well as nixing a version of the game for consoles. Part of the time delay for the release of this content can likely be attributed to Massive being cut loose in the months following the 2007 merger announcement heralding the age of Activision Blizzard. Then you're free to flick the mouse wheel forward and descend back into the action, with the audio ever-sharpening until it sounds like mobs of grenade-strapped badgers heating Jiffy Pop over the fiery ruin of your enemies. Pulled back, you can observe the tumult from the sky, a viewpoint given a distinct feel since the sound is muffled as the camera is moved further out until it's like listening to the sounds of a city from a high rooftop. The maps themselves are sprawling, letting you see far into the distance as you adjust the camera however you want. Battles in the new missions are just as beautiful as ever, with shock waves and booming explosions peppering fields where you've called down your special attacks. Between missions you'll also get more in-engine cutscenes as the Soviet personalities bicker and fight over events built around the narrative spine of the original game. All the while you'll also have to manage your troops and vehicles, ensuring they're in the appropriate positions if you're trying to bulk up defenses around control points, focus fire on incoming targets, and order airdropped repair units or reinforcements as necessary. From high above battlefields you'll need to order down strike after strike of napalm to burn forests to wipe out enemy cover, tank buster bombing runs, artillery barrages, and incendiary bombs. From protecting a convoy with assault choppers to raining destruction upon NATO forces with artillery units, there's plenty of opportunity for players to engage in more of the large-scale, fast-paced, and satisfying tactical gameplay for which World in Conflict is known. In addition to possessing some of the strong narrative elements that made the original outing so memorable, the new missions feature some thrilling sequences. In later missions, which are interspersed throughout the original campaign, the Soviets try to establish a position in Norway and grapple with the fallout of what eventually happens at Cascade Falls. From there you'll plough through a few of the original missions from the US perspective until the next Red Army mission (number four in the campaign), where they push across farms of Washington State. Under the new structure, the campaign starts off with a Soviet mission, setting up story arcs and building in a new layer of sympathy for the Red Army forces that, in the next mission, launch an assault on Seattle, Washington. Picking up the $20 (US) Soviet Assault add-on takes care of that. Veteran players who've already blasted their way through the original campaign don't have to repurchase the entire game to get this new content. ![]() Included in the Complete Edition are six campaign missions new to the game presented from the perspective of the Soviet forces. The characters are strong, the cut-scenes well-directed and written, and the way the resource system, unit production, and special abilities are integrated and streamlined provides for some accessible, energetic gameplay that's even better online. In addition, it features a campaign driven by a slickly presented storyline built around the idea of the Soviet Union invading the United States in 1989. The game offers some fantastic real-time tactical gameplay mixing control of tanks, troops, transports, artillery, and airborne units with the ability to call in a variety of bombs and explosive strikes on the battlefield. It includes the original content along with what comes along with the Soviet Assault add-on. For anyone who missed Massive Entertainment's World in Conflict when it was shipped in late 2007, the newly released Complete Edition is an easy recommendation.
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